Please use the link above to message me if you have any other features you wish to include!ĪrtifactScore - I have no idea how to value artifacts currently. Maybe you really need a Slot 3 Energy and want to reapp that? Not recommended by really anyone in the community, but the tool will allow you to do so anyway. In the future I'd like to give you full control over your reapps. Slot 2 SPD/ATK% // Slot 4 CDmg/HP% // Slot 6 HP%/ATK% Right now Reapp suggestions are hard-coded as: My vision for the future is to only display Min/Max when the rune is sub +12, and to have "RuneScore" be the main score (visually) otherwise. Min/MaxScore will both tell the same story at +12 anyway.įor now the tool just tells you "the rune is not +12" if you have RuneScore selected. Right now "RuneScore" specifically is kind of redundant, and is probably best used for sub+12 rune values for when you don't care what potential it has, just the current value. RuneScore +0, +3, +6, and +9 threshold values. This requires some coding that I didn't want to get in to just yet. Still, it's something "cool" that I'd like to add eventually.Ī "reset" button that will return all values to default and erase your rune data for a fresh run. And to be honest flat stats don't affect the score much (other than ruining it, haha), so it's not really a huge priority. I want to add a Monster Database that allows you to choose a monster and the tool will populate its base stats automatically for you, that's a while away, though, as it significantly increases the file size as well as the load on Excel (and your processor) to run the formulas. Google Sheets and OpenOffice compatibility are planned for a future release.
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